ButtonTemplate { eventIn SFBool set_enabled field SFNode activeAppearance NULL field SFNode activeGeometry NULL field SFNode activeOverAppearance NULL field SFNode activeOverGeometry NULL field SFNode appearance NULL field SFNode disabledAppearance NULL field SFNode disabledGeometry NULL field SFBool enabled TRUE field SFNode geometry NULL field SFNode overAppearance NULL field SFNode overGeometry NULL eventOut SFBool enabled_changed eventOut SFBool isActive eventOut SFBool isOver eventOut SFTime pressedTime }
ButtonTemplate
simply provides button logic along with the ability to change appearance and geometry depending on whether the pointer is over the button, the button is active (that is, the button has been pressed, but the button on the pointing device has not been released), or the button is disabled.
Use of the ButtonTemplate
does not require that different geometries be specified for all states. If no change is desired, simply USE
a node given for an existing state:
ButtonTemplate { appearance DEF APPEARANCE Appearance { material Material { diffuseColor 0.8 0.0 0.0 } } overAppearance USE APPEARANCE . . . }
The PROTO
, inlined, gzipped, and ready to serve.
The source files.